Army Research Laboratory | University of Alabama in Huntsville
Project Vitreous is a formerly conceptual user interfact system for head-mounted-displays in next generation combat vehicles built and simulated in Unreal Engine. Vitreous has developed into a real world application utilizing Swift, visionOS, and Apple Vision Pro. Vitreous utilized secure sockets and UDP interfaces to communicate between the user interface system and vehicle sensors.
My roles in Vitreous consisted of being the Lead Unreal Engine Developer / Lead Software Engineer, Project Lead utilizing Agile / SCRUM, as well as Lead Swift Developer.
You can read about our findings and cutting-edge technology in our white paper: Designing an MR Cockpit
Warning: The following Youtube playlist has crude humor