Ty Conner

Unreal Engine Lead Developer

Ty Conner

Software Development Project Lead
Unreal Engine Lead Developer
B.S. Game Development from Full Sail University

Portfolio

PROJECT VITREOUS

Army Research Laboratory | University of Alabama in Huntsville

Project Vitreous is a formerly conceptual user interfact system for head-mounted-displays in next generation combat vehicles built and simulated in Unreal Engine. Vitreous has developed into a real world application utilizing Swift, visionOS, and Apple Vision Pro. Vitreous utilized secure sockets and UDP interfaces to communicate between the user interface system and vehicle sensors.

My roles in Vitreous consisted of being the Lead Unreal Engine Developer / Lead Software Engineer, Project Lead utilizing Agile / SCRUM, as well as Lead Swift Developer.

You can read about our findings and cutting-edge technology in our white paper: Designing an MR Cockpit

Warning: The following Youtube playlist has crude humor

 

YouTube Video Switcher
Video 35 Video 34 Video 33 Video 32 Video 31 Video 30 Video 29 Video 28 Video 27 Video 26 Video 25 Video 24 Video 23 Video 22 Video 21 Video 20 Video 19 Video 18 Video 17 Video 16 Video 15 Video 14 Video 13 Video 12 Video 11 Video 10 Video 9 Video 8 Video 7 Video 6 Video 5 Video 4 Video 3 Video 2 Video 1